Man-God of A.G.


Level KXP War Priest  DM0
123 456 789 [1]
TH
101-- --- --- [-]+0
2112-- --- --- [-]+1
32221- --- --- [-]+2
443.532- --- --- [-]+3
584.5421 --- --- [-]+4
6164422 --- --- [-]+5
7323432 1-- --- [-]+6
8636433 2-- --- [-]+7
9967433 21- --- [-]+8
101302443 22- --- [-]+9
111677444 33- --- [-]+10
122077444 441 --- [-]+11
132827555 442 --- [-]+12
143527555 442 1-- [-]+13
154227555 552 1-- [-]+14
164927555 553 21- [-]+15
175627555 553 32- [-]+16
186327555 553 321 [-]+17
197027555 553 331 [-]+18
207727555 554 332 [-]+19
218427555 554 442 [-]+20
229127555 555 443 [-]+21
239827555 555 553 [-]+22
2410527555 555 554 [-]+23
2511227555 555 555 [-]+24
2611927666 655 555 [-]+25
2712627666 666 655 [1]+26
2813327666 666 666 [1]+27
2914027777 766 666 [1]+28
3014727777 777 766 [1]+29
3115427777 777 777 [1]+30
3216127888 877 777 [1]+31
3316827888 888 877 [2]+32
3417527888 888 888 [2]+33
3518227999 988 888 [2]+34
3618927999 999 999 [3]+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+2+0-2+4+4+4+2 +0+6+0÷1
Requisites:Str 16, Int 20, Wis 20, Cha 20, Cml, 18, Class Slots 2, Race Slots 1
Alignment:Any G
HD/level:1d30
Weapon Prof.:15+level
To Hit Table:War (level-1)
Save Table:Concordant (18+level)
Reference:AG
Groups:War, Demi, Archetype
Complexity:CF=3
“I.Q. A privilege: not a right.”
Counts as Human with 2 for 1 trading.
Knows War, Priest, and Deified Mortal0 spells. Chr bonus to progression.
Free Kung Fu, Judo, Karate, and Aikido martial arts styles and +1 maneuver/level.
In addition to your summons, you have LVL/2 Followers slots (LVL Followers).
1/d: Gain LVL Followers; they are level 1 and DL=1.
Each Level: Pick an ability from the War Priest class.
Level 1: 0, 1/d: +1 G action.
Level 1: Witty Repartee : You always pass diplomacy and bluff checks.
Level 1: You breath Logic (EE=4, dmg=hp, save ½.)
Level 2: Silver-Tongued Devil: Your voice acts as a rod of rulership.
Level 3: Can always buy Henchmen. Divide cost by LVL.
Level 4: 0, Sacrifice N followers: Avoid Fate xN multiplier.
Level 5: Your breath weapon is “Convert to your Followers” branded.
Level 9: You establish a church of "Melee and Understanding" and attract additional +100% followers.
Level 9: Your breath weapon is "Peel the Onion" branded. (drops all prepared effects before applying dmg).
Level 18: For each 10,000 dmg your breath weapon does, you lower the target's multiplier by 1.
Level 27: Note: Your CCL with Deified Mortal0 spells is CL-26.
Level N (every level): Using the list below, pick an ability.
A. +1P Action.
B. Barbarian Str bonus instead of Exceptional.
C. All weapons are considered 1 size smaller for what you can wield.
D. Immune to attacks from siege machines.
E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".
F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.
G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
H. You and your henchmen ignore plusses needed to hit, WR, and DR.
I. Your henchmen attack as if one DL better than they are.
J. Your henchmen defend as if one DL better than they are.
K. Free GGL (Specialty God) pick in a god that has a Str requirement.
L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".
M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect.
War Spells: (* = new)
War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save).
* Betrayal Touch (SL=1): Charm Monster (range touch; Spell save).
Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this.
* Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others)
Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once.
* Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others)
Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately.
* Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice).
True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment.
* Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL)
Army Teleport (SL=6): Teleports any number of (willing) beings within sight.
Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment.
Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier.
Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.)
* Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.)