| “I.Q. A privilege: not a right.” |
| Counts as Human with 2 for 1 trading. |
| Knows War, Priest, and Deified Mortal0 spells. Chr bonus to progression. |
| Free Kung Fu, Judo, Karate, and Aikido martial arts styles and +1 maneuver/level. |
| In addition to your summons, you have LVL/2 Followers slots (LVL Followers). |
| 1/d: Gain LVL Followers; they are level 1 and DL=1. |
| Each Level: Pick an ability from the War Priest class. |
| Level 1: 0, 1/d: +1 G action. |
| Level 1: Witty Repartee : You always pass diplomacy and bluff checks. |
| Level 1: You breath Logic (EE=4, dmg=hp, save ½.) |
| Level 2: Silver-Tongued Devil: Your voice acts as a rod of rulership. |
| Level 3: Can always buy Henchmen. Divide cost by LVL. |
| Level 4: 0, Sacrifice N followers: Avoid Fate xN multiplier. |
| Level 5: Your breath weapon is “Convert to your Followers” branded. |
| Level 9: You establish a church of "Melee and Understanding" and attract additional +100% followers. |
| Level 9: Your breath weapon is "Peel the Onion" branded. (drops all prepared effects before applying dmg). |
| Level 18: For each 10,000 dmg your breath weapon does, you lower the target's multiplier by 1. |
| Level 27: Note: Your CCL with Deified Mortal0 spells is CL-26. |
| Level N (every level): Using the list below, pick an ability. |
| A. +1P Action. |
| B. Barbarian Str bonus instead of Exceptional. |
| C. All weapons are considered 1 size smaller for what you can wield. |
| D. Immune to attacks from siege machines. |
| E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3". |
| F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects. |
| G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses). |
| H. You and your henchmen ignore plusses needed to hit, WR, and DR. |
| I. Your henchmen attack as if one DL better than they are. |
| J. Your henchmen defend as if one DL better than they are. |
| K. Free GGL (Specialty God) pick in a god that has a Str requirement. |
| L. You can communicate psionically with all of your henchmen. This link cannot be "tapped". |
| M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect. |
| N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect. |
| War Spells: (* = new) |
| War Charge (SL=1): When charging with at least 100 Henchmen, all who see this are Feared (Will save). |
| * Betrayal Touch (SL=1): Charm Monster (range touch; Spell save). |
| Battle Shield (SL=2): Damaging shield (50% back) of type Metal. You resist weapon special effects while running this. |
| * Battle Arsenal (SL=2): All your weapons and armor get +1/+1. (Cannot material component or cast on others) |
| Dispel Charm (SL=3): Dispels Charm on a group, or on all of your Henchmen at once. |
| * Dancing Shield (SL=3): You may have one of your Shields be Dancing (doesn't require an arm). (Cannot material component or cast on others) |
| Henchman Recruit (SL=4): Teleports in one Henchman of the same type as one you have. You must pay the gp cost of the Henchman immediately. |
| * Sharp Arsenal (SL=4): All of your weapons are Sharpness. Immune Sharpness. Resist Vorpal (you need to be Vorpaled twice). |
| True Storm (SL=5): Entire party (incl. summons and henchmen) get +20 TH on one attack this segment. |
| * Twilight Touch (SL=5): Touch to Twilight (Psionic Blast save at -CL) |
| Army Teleport (SL=6): Teleports any number of (willing) beings within sight. |
| Holy Word Battle (SL=7): Entire party (incl. summons and henchmen) get +1QS action this segment. |
| Higher Ground (SL=8): Creates a x2 Terrain Feature that you and your henchmen get +1 to multiplier. |
| Mass Mass Heal (SL=9): Heals up to 100 groups of creatures. (Yes, this can be reversed.) |
| * Mass Mass Cureall (SL=10): Curealls up to 100 groups of creatures. (Yes, this can be reversed.) |